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Most the upgrades seem to be exorbitantly expensive, and each weapon seems to be worse per swing than the prior, compounded by an inability to choose which weapon you smith. Additionally, the affordable upgrades seem to do very little compared to their pricing.

Thanks for playing. I have thought about making a choice option. Each weapon is harder to make, but has a higher price on sale, which is compounded when once you start buying the sales upgrades and  rarity upgrades. 

Also I tried making the weapons have a higher base value on sale, but it made the game go way too fast for what I was trying to do.

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That's fair, it's just that making a weapon take 3-4x as long for a 10% increase in sales price isn't gonna be valuable until you prestige to be able to click it once to complete it. Until then, you're strictly punishing the player. The elements are in a similar boat, albeit on a smaller scale, only mattering at specific breakpoints like 1 hit vs 2 hits. For instance, a mythical dagger of no element will sell for a bit more than 1/4 the price of a mythical dark staff, despite being a difference of 1 click for every like 25 clicks.

I'll look into making that better.  It's a fair point.  I was thinking earlier that the player could almost just make daggers at epic -mythical and do just as well as the staff.

 Thanks for your feedback.