<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Fractured Time Devlog - itch.io</title><link>https://tripleleafgames.itch.io/fractured-time</link><description>Platformer where you&#039;re stuck in a time loop.</description><item><guid>https://tripleleafgames.itch.io/fractured-time/devlog/89330/a-few-fixes</guid><title>A Few Fixes</title><link>https://tripleleafgames.itch.io/fractured-time/devlog/89330/a-few-fixes</link><pubDate>Tue, 09 Jul 2019 18:26:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I&#039;ve kept this project alive because there is a lot to learn from it.  These are the things I&#039;ve done so far: I have added jumping , shooting , and idle animations.   The movement of the character has...</p>]]></description></item><item><guid>https://tripleleafgames.itch.io/fractured-time/devlog/80601/lots-of-stuff-on-the-way</guid><title>Lots of Stuff on the Way</title><link>https://tripleleafgames.itch.io/fractured-time/devlog/80601/lots-of-stuff-on-the-way</link><pubDate>Fri, 10 May 2019 23:42:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Nothing new to show, but I have fixed a lot of issues for this game, and will be updating it over the summer...</p>]]></description></item><item><guid>https://tripleleafgames.itch.io/fractured-time/devlog/71775/movement-and-art-update</guid><title>Movement and Art Update</title><link>https://tripleleafgames.itch.io/fractured-time/devlog/71775/movement-and-art-update</link><pubDate>Thu, 14 Mar 2019 17:36:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I have changed the entire color scheme and changed the mechanics of the movement.  This is before: This is after:...</p>]]></description></item></channel></rss>